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35 Game Reviews

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Fun. And Offensive :D

Two of my favorite things, wrapped into one.

ps. this shit is udderly in-tents

Kevin responds:

wat

FINALLY

FINALLY its on Newgrounds, even if it is only a demo. And with sound now! Already played the full version at your site and love it. With sound its a 10/10.

Reminds me of my favorite RTS

This made me think of Command and Conquer, and although simplistic had alot of the same features like the 'Unit Lost' and Repair feature. A solid 8/10. Some improvements would be better unit AI for both allied and enemy tanks, more units, infantry, and special weapons and abilities to deploy.

Too SImple

I would have liked to have seen some combos and maybe a little more variety in enemies. I kind of felt like after 5 or 6 levels of powering through guys that there really wasn't any feeling of getting anywhere.

Could Be Really Good

It seems like you have the actionscript done pretty well but its needs sound and better art. Try looking for an artist on the BBS to collaborate with, or contact me :D

As for sound, try to look for good quality music and sound effects. Plenty of stuff on the internet. The idea is simple, and done relatively well but it needs work.

Not Much To It.

What I find this lacks is a new polished concept that would make it worthy of keeping around. If you're going to make something as simple as a dress up, you need to somehow innovate and add something to it. Right now I see a pretty basic interface and although it offers music, a reset option, and rotation, these aren't particularly new things nor are they really fun. In terms of creativity, being original or creating original content is out of the question.

What I suggest next time is if you're going to make a dress up, allow more than a small portion of the screen to be used, and present the instructions to the user before they see the actual stage. For sprite selection, have a drop down menu on a thin bar at the bottom, categorized properly and with sub-sections so even without previews of the sprite the viewer can identify what item they are spawning. This solves having to crowd the screen with a bulking interface. I also noticed that the music player would play two tracks at once when i pressed replay. This can be fixed with a 'stopAllSounds()' command in actionscript when added to the button movie clip for the replay button. Adding more of a variety of item would be nice too, for example add sprites from as many episodes and even fan parodies and tributes too. There are dozens of packs with tons of sprites and I noticed this only showed off a very small portion of them. With a more polished interface with better effects like the drop down menu, adding instructions before you move to the stage so it gets the viewer to read it, and using the entire screen as the stage, I think this could improve greatly. What i see many of these Madness Combat scene creators lack is organization and polished effects rather than creativity.

XRoadKillX responds:

tl;dr

Great

I was sitting here eating my snack, looking for a fun game to play, but then I remembered one hand was tied up. Then I saw this. Simple, fun, a 9/10.

Fun, but gets old.

Crisp presentation, nicely illustrated and great sounds. I can't help but wonder, have you been playing CS:S lately?

Like Everyone Else Says

I can't move tetris blocks the to left, and at first I though this was intentional until I started reading other people's reviews. I have the same problem but the concept makes for a great game. Both games are oldschool and classic, and both center around breaking blocks which makes them fit together nicely. Fix the tetris mode controls and you would have a 9/10.

Fresh take on old genre

Not only did it look awesome but it played great too. Everything looked really nice, the guns were well done and the audio sounded great. None of it was boring, although there are a few points that you could improve in a possible sequel. One would be to add more weapons. I found the loading screen misleading and when i saw all those guns roll down the screen my mouth watered, but not all of them were included among them my favorite the AUG. In game I guess the soldiers could be a little more detailed and not be so plain, even for their size they looked kinda blank. Also, an animated back ground would look cool.

These I guess are nit-picking kinda things to improve, but if you do sequel keep it in mind.

Age 29, Male

Student/Artist

Bay Area

Joined on 11/23/08

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